gatonina: (Default)
🐍 ([personal profile] gatonina) wrote2020-07-06 02:59 am
Entry tags:

WICKETS 2.0

WICKETS

▽ FULL NAVIGATION
▽ LOCATIONS
▽ STATUSES
▽ IC PROFILES
▽ IC RULEBOOK
▽ MURDER PROPOSALS
▽ PCS
▽ CURFEW
▽ AUDIENCES
▽ CAMP STORE
▽ REPORTING
On Monday afternoon, regardless of where Flayn and Magnus are, they will each soon find a familiar blue mini lop at their feet, circling around them before zooming its way back to the directors' office. It will continue hounding each of them until they follow, leading them into the door marked 3B ❄️.

As they each enter, Magnus will get the urge to check his travel guide, and upon opening it he will find new rules updated for his eyes and his eyes alone.

Rules for Wickets

1.) Every Monday, the Wickets will meet with their team leader in order to receive their assignment. The details of this assignment will rotate each week, and will ultimately be for the benefit of the camp. All choices made must be unanimous.

2.) On certain weeks, however, the team leader may task the Wickets with eliminating one person from the competition in addition to their normally assigned task.

3.) While assignments require that both Wickets collaborate, that is not necessarily the case when eliminating a camper. While both must come to an agreement on who to eliminate, it is not necessary that both become involved in the act itself. It is up to the Wickets' discretion to decide if they will act as accomplices to each other, or only send one of their own to carry out the task.


After reviewing the rules, whichever of them arrives first will notice that Winter is seated at their desk. Were they always there...? Oh, well. They plop the bunny down on their lap and gesture at one of the two seats on the other side of the desk.

"Hey. Let's talk."

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