Entry tags:
IC Rulebook
RULEBOOK | |
| ▽ FULL NAVIGATION ▽ LOCATIONS ▽ STATUSES ▽ IC PROFILES ▽ IC RULEBOOK ▽ MURDER PROPOSALS ▽ PCS ▽ CURFEW ▽ AUDIENCES ▽ CAMP STORE ▽ REPORTING |
Upon waking up, characters will notice that they have been provided a fanny pack filled with a small assortment of toiletries and other items of interest. Among these items is a small, hand sized travel guide. The guide's cover is simple, but aesthetically pleasant. Holographic foil on the back and front, that shifts between blue, purple, silver and pink colors in the light. The words TRAVEL GUIDE are written in a simple font on the front. Opening up this guide, however, will reveal more empty pages than actual content. How strange. Whatever the reason for this, the contents of the travel guide are currently as follows: Rules for a Healthy Coexistence 2. You've been gifted a stylish, fashionable scrunchie. Don't throw it away, damage it or remove it. You have to keep it on your person for your own safety. No one is responsible for any injuries you receive for ignoring this rule. 3. You're responsible for your own hygiene, wardrobe and belongings. Likewise, respect other people's property. 4. Your scrunchie will appear white to everyone else, but you will now see the color of the team you've been assigned to. Super exciting, right? 5. Don't reveal your team, your ability or your scrunchie color to anyone else. Your affiliation should be your most heavily guarded secret. 6. New tasks will be posted in the Director's Office every week. You're encouraged to do these tasks before Friday morning. Each task you complete will be counted for your team's total score. At the end of the week, the team with the highest score will earn a prize. 7. If you need help from a Camp Director at any time, you can visit the Director's Office to ask for a meeting. 8. Death is now part of the competition. Every week, one of your own will take the life of another. 9. You're all obligated to meet up in the Mess Hall at noon on Saturday to solve the mystery, and vote for one person to exclude from camp activities. 10. Voting is mandatory. Failure to comply, whether it be by abstaining or voting for yourself, will result in immediate punishment. 11. Whoever receives the majority vote will be put up for execution. But although the group has chosen to exclude them from camp activities, it does not necessarily guarantee this will be the case. 12. In the interest of making things fair, someone will be randomly selected as executioner. Both parties will face off in a duel to the death. The use of outside weapons or special abilities is prohibited. The equipment they will use will be decided with the roll of a dice. 13. The execution will end once one of these conditions has been met: A) The one who received the majority vote is dead, or B) The executioner has lost their life while trying to perform their duty. Both parties will die if they refuse to partake in the execution. 14. There can only be one team standing at the end of the competition. Winner takes all. |
